![]() ![]() Glad to hear that you're enjoying the mod, and we hope that you haven't had any issues with Darkspacing that some of the other people in this thread, and elsewhere, have had. We will be providing a v1.92 compatibility patch in the near future, with some additional changes to the build regarding balance - so be sure to grab that on ModDB when we release it! Just be sure to follow these steps listed above again and opt back into v1.92 again so that you can play our next patch without Hey Chase, The mod should now work as normal, and menus will have been fixed. This will open up a properties/settings menu for the game.ģ.) Select the Betas tab from the properties menu.Ĥ.) Select the beta release for "v191mods - v1.91 for Mod Use Only" in the drop down menu.ĥ.) Close the properties menu, and launch Sins as usual. We'll be making an update to resolve the problem shortly, but for now you can roll back your Sins to v1.91 by following these instructions:ġ.) On Steam go to your games library, and locate Sins of a Solar Empire: Rebellion.Ģ.) Right click SoaSE:R, and select properties. Change Log Added General Data Protection Regulation (GDPR). These changes bring the game into compliance with the recent GDPR law in the EU and also fixed some ICO server bugs. Download it here.Ironclad Games and Stardock are pleased to announce the release of Sins of a Solar Empire: Rebellion version 1.92 today. This patcha adds in fighter shields, fixes the Acclamator II, and the Bulwark Mk.I's default firing range, which were accidentally broken in revision 955, updates the descriptions for some frigates and cruisers, and some other little bugs/glitches, bringing the mod to revision 961 standard. income speeds, ship speeds), adds in a series of new random maps, the "Quick" series, which are tailored to allow for faster matches, tweaks mines' AoE damage, and improves mine clearing abilities mine sweepers will now kill mines versus just make them vulnerable to fire. December 17, 2012: R961 Hotfix released, fixing multiple glitches, including the supercap spawn bug, as well as tweaked the game options (ex.Imperial VSDs: This gives the Empire access to the Victory Star Destroyer I and II. ![]() ![]() Reduced Weapon Ranges: This reduces the range of all weapons by 50%. Hyperspace Interdiction Modification: This makes gravity well generators slow up the hyperspace charge-up of ships rather than prevent them from entering hyperspace. Cruel AI / Vicious AI: These two addons increase the AI's difficulty Vicious is tougher than Cruel you may only activate one of these two addons. This optional patch offers 4 add-ons that are all compatible with each other- they are as follows: 200% Health Boost: Doubles the health and passive regeneration of all ships.
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